Monday, April 21, 2014

The Body, the Image, and the Space- i n- Between

*Installation- temporary occupation of space

*the art collapses when an installation is not installed


*Video installation can be seen as part of a larger shift in art forms toward "liveness" in a field that included happenings, performance, conceptual art, body art, earth works and the larger category of installation art.  


Two types of video installation art can be differentiated by tense 

*Closed-circuit video plays with "presence."
*The recorded-video art installation, can be compared to the spectator wandering about on a stage 


Different degrees to which installation work occupies three-dimensional space
*the video wall, the 
*kinetic painting, 
*the relief, 
*the sculpture
*the installation.  


"The development of video installation as an art form and the discovery of its parameters can begin, as in John Hanhardt's work on Wolf Vostell and Nam June Paik, with the use of the television set itself as sculptural object."  p.160


Charlotte Moorman's TV Bra for Living Sculpture, 1969

Video Installation

Nam June Paik, Electronic Superhighway, 1995

Monday, March 31, 2014

Utopian Plagiarism, Hypertextuality, and Electronic Cultural Production


I found this article to be interesting in particular because the stance it took on how plagiarism is viewed. The author acknowledged that plagiarism is often viewed in a negative light, but that it is actually a necessity:

“Ideas improve. The meaning of words participates in the improvement. Plagiarism is necessary. Progress implies it. It embraces an author’s phrase, makes use of his expressions, erases a false idea, and replaces it with the right idea.”


The author notes that a plagiarist sees all objects as equal and that, usable and reusable. While we in fact do not own words and no words belong to us, I might disagree that the way in which we arrange words is particular to an individual and therefore using these same words, in the same order, and justifying them as your own seems to be problematic. Hypertext is a method of storing data through a computer program that lets a user to create and link fields of information at will and to retrieve the data nonsequentially. In this way, credit can be paid to the original creator. I think the main thing to consider when speaking about plagiarism is the difference between appropriation and plagiarism. Appropriation borrows from other people’s ideas or concepts but essentially creates new meaning. Language and works of art are inherit with the author’s personality imposed upon. In addition, I think the question of inspiration comes in to play. How far are we allowed to replicate a work of art before inspiration is trumped by exactness? What does it mean to take inspiration from something?
 
While the author may contest, “what is the point of saving language when there is no longer anything to say”, I would refute by saying there are still a million ways in which to say it.




Source: http://www.adamncompany.com/inspiration-vs-appropriation/

 

Wednesday, March 26, 2014

Life Feed: Webcams, Art, and People

Video as an expressive tool has been used since its introduction into the creative world. Being such, it is no surprise that there are varying interpretations as to what video should record. Advances in technology allow for modernized versions such as webcams to be used by millions in the privacy of their own home. to others, such as Jennifer Ringley, a webcam is a tool not to be used in privacy, but rather to publicly document everyday life. Additionally, Rosalind Krauss called video "the aesthetics of narcissism." In this context, video acts as a mirror and indicator of self presence. A monologue begins between the video and user and creates a story that only the author can truly translate.

Wednesday, February 26, 2014

Favorite Performance Video Art

You may know him by his common name, Brooks, but don't be fooled. He shoots to kill.
 
 
 

Shoot

Brooks Dierdorff

Monday, February 24, 2014

Body Issues in Performance Art


“A performance, live or recorded, is life itself: it is primarily real”

The most valuable performances are those that cross boundaries and express things that we cannot put into words. The body is composed of essentially 3 bodies: the body-body, the mind-body, and the psyche-body. Achieving an equilibrium between these three bodies is a task for many artists. Art can be seen as a tool for reflection onto reality where we communicate ideals through art. An action artist recognizes themselves as a tool of their own work. Performance art does not necessitate the human form but in ways it does encourage its use.

“The performer is a poet (of actions) and an artist at the same time.” This allows the performer to truly embrace the human form as a tool of reflection.

The task of an artist is to raise questions about the presence of humanity. The goal of production and action is to act ethically.

 
Ana Mendieta. Glass on Body Performance Art.

Monday, February 3, 2014

Proposal

For the stop motion project, I am interested in exploring a Claymation type video. The main focus of this film will be a magician, his hat, and the revenge a particular rabbit is seeking. The scenes will play out so the rabbit keeps handing the magician different goofy objects to pull out of the hat instead of the rabbit. The magician will then fall in to the hat. The rabbit will the hop out of the hat and pull the magician out. I think this project will really challenge me to use sound effects, lighting, and precision of movements to make the storyline clear and compelling.

Monday, January 27, 2014

Video Notes


Ch 1 - Taking a tour of the FCP X Interface

·       Final Cut Projects and Final Cut Events folders need to be named EXACTLY right for Final Cut to be able to see them

·       Event Library is essentially a repository where you store and organize all of your media,

o   video, audio, still images, graphics, etc

·       To go to the beginning of a sequence, you press the Home button, or Function+Left Arrow on a laptop and to go to the end of the sequence, press the End button or Function+Right Arrow on a laptop,


Ch 2 - Creating and organizing events from scratch

·       the key to good media management is not only proper organization but also CONSTANT AWARENESS of all your media decisions

·       If you have organized your media in folders outside of Final Cut, then the structure will be maintained when you bring that footage into the software.


Ch 3 - Playing and Marking Clips in preparation for editing

·       JKL is a three-button play tool, whereby J plays in reverse, L plays forward, and K pauses.

·       To play in Slow Motion, hold down K and shift back and forth (L or J)

·       To save a sound clip, press f and favorite section

·       when you want to mark an In, which is where edited shot is going to start, press the I key.

·       when you want to mark an Out point, which is where edited shot to end, press the O key.

Ch 3 - Understanding different types of editing tools.

  • if you position your playhead at the end and grab a portion of a shot and press W, it is inserted at the end

·       the Append Edit with the keyboard shortcut of E (or the button). No matter where the playhead is, if you grab a shot and press the E key, it always goes to the end, regardless of where the playhead is.

·       shift Z expands your project

  • Overwrite Edit, with the keyboard shortcut of D.
    • Overwrite Edit is used to essentially they write over a shot or a portion of a shot.
    • you mark the portion of the shot in the Event library that you would like to overwrite.

Monday, January 20, 2014

Video for Photographers


Video For Photographers: Shooting with a DSLR
CH 1

Understanding resolution for video

·       Resolution has nothing to do with megapixels

·       Photography can change resolution at will

·       Video has two resolutions: 1080 HD, and 720 HD

·       1920x1080 pixels = 2 megapixels

·       1280x720 pixels = 1 megapixel

Choosing a video frame rate

·       Simple= 30 frames per second (traditional)

·       True film look= 24 frames per second

·       For sports, to smooth motions= 60 frames per second

 

CH 3

Understanding the challenge of shutter speed

·       Frame rate divide by 30 (for 30 frames per second) your slowest shutter speed would be 1/30

·       This would mean 1 second of video with no gaps

·       normally for video, you will be choosing a shutter speed between 1/30th and 1/90th of a second.

·       Some say ideal shutter speed is 2 times the frame rate. That would mean if you are shooting 30 frames per second, you would choose 1/60th of a second for the shutter speed

           

Getting the right exposure

·       Use scale at bottom of camera to show under/over exposed scale

·       Use histogram to check for proper exposure

·       Zoom lenses are not very fast, but lets in lots of light

·       Get better exposure by: setting your ISO, using a neutral density filter, and looking into maybe using fast prime lenses